Being able to remove whatever nonland card for just one mana and two life is really key: you can play it on turn one to map whatever your opponent is doing, you can delay it to snipe a Lurrus or to jam your combo immediately Its hard to say how much I love this card and how much I think its an egregious design
When each angel knight deals combat damage to a player, you'll get some combination of Treasure, lifegain, and card draw depending on your resources compared to your opponents
Number 9 Language English Not Legal Formats Alchemy, Brawl, Competitive Brawl, Historic, Modern, Pauper, Pioneer, Standard, Timeless Banned Formats Commander, Legacy, Vintage Rulings (8/23/2016) Conspiracies are never put into your deck
If it is a Beckett or legacy-CGC graded card