In Commander, especially, this is often harder than it sounds
Along with the cascade from The First Sliver, Homing Sliver gives slivers in its controllers' hand slivercycling 3, which lets its controller discard that card and search their library for another sliver and put it into their hand
And bouncing has a lot of flexibility as a way to survive removal or blocks, adding a useful tempo element, reloading a creature with a powerful enters-the-battlefield trigger, dealing with auras and so much more
Card conditions are generally as follows, with better conditions being worth more money: DAMAGED : Severe border wear, corner wear, scratching, scuffing, folds, creases, tears or other severe damage HEAVILY PLAYED : Major amount of wear, including creasing, whitening and bends MODERATELY PLAYED : Little border wear, corner wear, scratching, scuffing, creases or whitening LIGHTLY PLAYED : Minor border wear, corner wear, scuffs or scratches