Amethyst cards lean heavily into magical themes, with extremely beneficial perks like drawing extra cards in a turn or even returning banished cards to a player's hand through resurrection spells
Cards Between $5-10 The Fire Crystal Sword of the Animist Three Visits Primeval Titan Yuna, Grand Summoner Dark Confidant The Wind Crystal Jodah, the Unifier Genji Glove Nibelheim Aflame Loran of the Third Path Cryptic Command Aettir and Priwen Walking Ballista Command Beacon Tifa, Martial Artist The Earth Crystal Reanimate Y'shtola Rhul Ultima Weapon Cards Between $10-15 Dark Ritual Isshin, Two Heavens as One Tymna the Weaver Azusa, Lost but Seeking Diabolic Intent Vial Smasher the Fierce Lightning, Army of One Summon: Knights of the Round Kinnan, Bonder Prodigy Starting Town Final Fantasy Promos, Alternate Art, and More Final Fantasy is chock-full of alternate versions, with most characters having two versions, 10 of them having three and Cid, Timeless Artificer having 15
Perfect for weekend tournaments, casual game nights, or even solo deck-building sessions, this playmat adds a touch of inspiration to every moment you spend in your hobby
I want to explore new deck archetypes, beef up my decks, and see which new cards are going to inevitably help Ruby/Amethyst stay on top